After many hours of surfing I found the following models, largely of poor quality:
| Filename | Polygons | Description |
| man1.3ds | 3,012 | Body,
46 segments. Differs only in proportion. Problems: sloppy
modeling. Good points: finger segmentation, fairly human
shape, and standing in a decent reference position.
Probably the best general-purpose model on this list, and
polygon count is reasonable for realtime. |
| child12y.3ds | 3,012 | Body, 46 segments. Supposedly a 12-year-old version of man1.3ds. Despite 254 polygons on the head, it looks like a blob with a nose. There are splits and tears in the meshes due to poor modeling - same good and bad points as man1.3ds. |
| 50pman.3ds | 3,006 | Very similar to
man1.3ds, but only 15 segments instead of 46 (hands
aren't segmented). Suffers from the same modeling errors
and blob head. Apparently this model was shipped with 3D
studio for years and is well-known with users of that
product. |
| mscasstd.3ds | 846 |
Unsegmented. Missing
ears, feet replaced by shoes. Might be a decent model if
it was segmented, since the poly count is low and fingers
are at least rudimentarily present. |
| debbie.3ds | 7,811 | Body, un-segmented.
Weird and garish cartoon anorexic blond female, with
purple-pink clothes, hi-tech boots, and bracelets. Face
has fully-modeled detail with eyebrows, eyeballs, lips,
teeth, and nostrils. Would probably be difficult to
segmentize, and the cartoon distortions are severe and
bizarre. |
| face3.3ds | 4,356 | Face, un-segmented. Looks like a Cyberware scan of the front half of a head, from the ears forward, hair to neck. Uses 1 glossy material, so no color or texture information. Regular triangulated quad mesh, which explains the hig polygon count - no optimization has been done. |
| head1.3ds | 920 | Head, un-segmented. Kraftwerk-style head with low-polygon appearance. White skin, red colored-on lips, blue eyeballs, black hair. Fairly cartoon-distorted, serious expression. Many incorrect normals produces bad shading. Poor modeling. |
| head2.3ds | 1,850 | Head, un-segmented.
Smoother mesh than head1, with accurate colors for flesh,
lips and eyes. Wide nose. Unusual shape of head suggests
cartoon. Again, incorrect normals lead to bad shading
anomalies, could probably be fixed. |
| human.3ds | 1,796 | Body, un-segmented. Fairly efficiently-modeled male with large chest. Lacks fingers or toes (shoe-shaped feet). Significant cartoon distortion (thin wrists, incorrect placement of facial features). |
| maggie.3ds | 15,782 (excluding couch) | Body, 14 segments. Female, setting on a couch, legs crossed, very short light-blue dress, light-blue high heels. Not well segmented - "legs" are one object. Cartoon distortion includes breasts and arms, posture and segment naming suggests sexist caricature. Not suitable for any dynamic purpose. |
| man_hand.3ds | 2,828 | Hand, 14 segments.
Black, with white fingernails (refers to missing
MSKN_ANG.CEL texture). Appears to be fairly human except
for odd shape of palm and placement of thumb. Lacks
outermost thumb joint. |
| monica.3ds | 19,582 | |
| R96012~1.3ds | 25,506 | Body, un-segmented.
Highly detailed middle-aged female, no clothes, no
fingers. Hair tied behind head. Most accurately
proportioned model on this list, but lack of
segmentation, high polygon count, and lack of fingers are
major drawbacks. |
| wom_hand.3ds | 2,878 |
Hand, 14 segments. Female version of man_hand.3ds, thinner fingers, longer nails. Also references a missing texture. Has additional error in offset between palm and finger. |
| woman1.3ds | 3,460 | Body, 46
segments. Female version of man1.3ds. Addition of breasts
and change in hip shape. Same pros and cons. |
| womanik.3ds | 6,016 (excluding scenery) |
Most of the above models, as well as other junk and anatomical models, are available from 3D CAFE.